This was the first project I worked on as a Lead Rig at Axis Animation. This is also where I started to get more involved and interested in face rigs and how the human face work. I also had the opportunity to do a bit of in-shot cloth simulation.
I was responsible for :
- co-leading the project rig team (3 riggers + me), worked with other departments, taking decisions…
- the main character (Ana) face rig and part of her body deformation rig (aka correctives and additional accessories rigging)
- some of Ana’s in-shot cloth simulation